Five Minutes Tutorial

Let's drop a quick sample first :

// Create a BTree that stores String indexed by a Long
BTree<Long, String> btree = new BTree<Long, String>( "test", new LongSerializer(), new StringSerializer() );

// Inject some random data in it
for ( long i = 0L; i < 10000L; i++ )
    Long key = ( long ) random.nextLong();
    String value = Long.toString( key );

    btree.insert( key, value );

// Check that the tree contains all the values
    for ( long i = 0L; i < 100000L; i++ )
        assertEquals( Long.toString( i ), btree.get( i ) );
catch ( KeyNotFoundException knfe )

// Let's close the BTree now

So what do we have here ?

  • we have created a BTree
  • we have fed it with 10 000 keys and values
  • we have read all of them

That's pretty simple ! All you have to do is to carefully create your BTree, and to provide the Key and Value serializers.

We will now look a little more in detail what you can do.

BTrees and storage

A BTree knows pretty much nothing about the way the data it contains are stored. The default is to store data in memory, with a backup being done on disk regularly, so that you don't lose anything in case of a crash. This is what we have done in the previous example.

But you can also associate a BTree to a RecordManager, which will manage the storage on disk on any modification. In this case, the RecordManager will encapsulate the BTree (in fact, a RecordManager can handle more than one BTree). Here is how you use this feature :

// Create the RecordManager
RecordManager recordManager = new RecordManager( "MyData.db" );

// Delegate the creation of the BTree to the recordManager
BTree<Long, String> btree = recordManager1.addBTree( "test", new LongSerializer(), new StringSerializer(), false );

// Do whatever you want with the BTree now...

// Close the RecordManager. It will close all the associated BTrees

Here, all the modifications will be stored on disk, and in an efficient way.

Operations on a BTree

The type of operations you can conduct on a Btree are listed below (for the most useful ones )

  • browse : allow a user to browse the full BTree up and down
  • contains : tells if a BTree contains a specific key and value
  • delete : delete from a BTree
  • get : return a value from a key
  • hasKey : tells if the BTree contains a specific key
  • insert : inject a new key and values in a BTree

You will find a detailed description of all the associated methods in the Mavibot javadoc.


A BTree can store single value or multiple values, associated to a key. The AllowDuplicates flags is set to true if you want to store multiple values associated with one key.

The default BTree will only accept single value.


Your BTree can store a new revision for each new modification done on it. Those revisions are kept until no operation are holding them. The BTree operations can all be done using a specific revision number.

Once the revision is not longer in use, the associated pages are likely to be reclaimed.


We don't implement a cache : we depends on Java for that. The BTree is stored in memory, using class instances, and are eventually loaded from disk if they are not present in memory. We use WeakReference to hold all the pages.

As the Java garbage collector already keeps in memory the most frequently used data, it's likely that the important pages - ie, the top of each BTree - will be kept in memory.